
It's very easy to pick up a game and bash it to depths of hell and put a 0 score to it. Not to mention all the mocking towards us.

Why do you even bother to bug around then? It's like you have to stick your nose into every damn corner of the web and link worthless you tube videos and trying desperately tell people to avoid this mod due to someone else's personal opinion. Clearly you're not a fan of the mod, I get that. But of course you don't want to point that out. If you were a fair person you would also point out that most useful and constructive reviews are way more positive than negative. Sure there are issues in the mod and it's quite common for a 1.0. On top of that you don't seem to have your own opinion about anything instead your opinion is based on what some people think. We should have just left Ford broken so you could find something to bitch at.

But yeah we don't deserve any credit on the work we've done here in your book. We didn't borrow anyone's fix for that since it's really easy to fix on your own. Revision merely borrowed Shifter's fix, so no they don't deserve credit for that.ĭev, you're probably the lamest person I've seen here and that's quite an accomplishment. +ExplodingConsole Actually Shifter fixed that first. Or heck you can pick up any game and make a similar video. Anyone could make same style video of the original Deus Ex. I've seen some of bits of the video and all I can say is that guy is really, really desperate. Kim Wincen? Who is Kim Winchen? Who knows, who cares. To which the guy in question, Mkaelus responded: What Björn did was simply to convert the combatDifficulty numbers to the Unreal Difficulty numbers. Also 4.0 is not on the Unreal difficulty scale so that is broken as well. Then when you convert 1.5 that is for medium it is rounded to 2. And also Björn getting pissed that they(original devs) didn't fix this at launch since it's so damn trivial to fix. What vanilla tried to do was to simply convert CombatDifficulty that is a decimal number to a whole number. That's just called Difficulty and ranges from 0 to 3. Unreal also had a filtering system based on the unreal difficulty variable. See HuRen's change log, it's here somewhere on this forum.Īnd here's the Combat difficulty explained:ĬombatDifficulty is a multiplier vanilla used to to scale various things within the game, like something takes more damage on realistic since combatDifficutly for Realistic=4.0. Also, Revision is running on HuRen's DeusEx.u with a few custom features we've built in which are not AI related. Realistic has always been very hard in the original and so it is on Revision.

Here we have another clown who doesn't know a goddamn crap about anything and you believe everything you find on the web.
